You are a blacksmith, forging your legacy over 50 years. Each upgrade you craft takes one year. Every 10 years (Year 10, 20, 30, 40), your town faces an invasion. You must improve your Weapons (Quality & Number) to meet the required defense threshold and survive. Failing an invasion means death, but your successor carries on with accumulated Legacy Bonuses. Improving Jewelry reflects the beauty and culture you provide and contributes to your final score if you reach Year 50. Manage your Skill Points wisely! (Cost: 1 Skill Point per upgrade).
Year: 0 / 50
Skill Points: 1
Weapons (weapons & tools)
Quality: 1Increases the effectiveness of weapons, contributing to Defense Power (Quality * Number) needed to survive invasions.
Number: 1Increases the quantity of weapons produced, contributing to Defense Power (Quality * Number) needed to survive invasions. Upgraded by 1 * Speed.
Speed: 1Increases how fast weapons are made. Upgrading Number increases it by the current Speed value. Upgraded by 1 * Quality.
Jewelry (artwork & jewelry)
Quality: 1Increases the beauty and value of artwork. Contributes to final score but does not affect invasion survival.
Number: 1Increases the quantity of artwork produced. Contributes to final score. Upgraded by 1 * Speed.
Speed: 1Increases how fast artwork is made. Upgrading Number increases it by the current Speed value. Upgraded by 1 * Quality.
Blacksmiths Lost: 0 | Legacy Bonuses: 0 / 20
Event Log
Welcome, young blacksmith! Click an aspect to upgrade it and advance time.